~ Removed Diesel Trailer (too many issues) ~ Added 2nd Farmhouse – Squigglze Luxury Suite ~ Adjusted Buyable Starting Pallets Prices ~ Added Cannabis Concentrate Producion – Produce Concentrate from Cannabis and Co2 ~ Added Co2 Filltank – Buy your Co2 here for Concentrate Production ~ Added Decorational Garden Gnome – Come to peace with your new favorite decoration! ~ Added 3 NEW Billboards for decoration – Each generate an income of $4.20/hr and are animated ~ Added 3 NEW Greenhouses! – You can now grow different strains of cannabis plants! (Indica, Sativa, Hybrid) ~ Updated ALL production point XML’s for spawning pallets (Fox Farms Fertilizer Factory still needs to be set to distribute, sorry!) ~ Added A New Decal Option for the Cannabis DLC Fleet – THC-420-53DRY Trailer ~ Added 3 New XL Foil Greenhouse Options – Indica, Sativa, Hybrid growing options now ~ Removed Diesel Input for Cannabis Trimming Facility – Now only requries Dry Cannabis ~ Updated Cannabis DLC Fleet – THC-420 Express – Now accepts all Cannabis DLC Products – Moved Triggers ~ Updated Furniture in Squigglze Luxury Suite Fix for follower with offset, getting "confused" following a leader driving backwards then forwards for turning.~ Updated Triggers on New Greenhoues & Added growlights (Trigger on rear side of greenhouse) Fix for self-proprelled slurry spreaders being unable to deactivate 'Follow Me'. Fix for non-empty slurry barrels being turned on when activating 'Follow Me'. Fix for combine stopping unexpectedly when no crops available to harvest (issue #59). Modified distance intervals, so the further away the follower is the larger the change (issue #62). Adjustment to balers when nearly full and nothing is picked up, to not slow down (issue #60). Added pause/resume ability (issue #56). They will often state 'near collision' due to their invisible collision-box's size. Some vehicles have a collision-box detection that is much larger and wider than what is visible (even when folded), and therefore will not be able to work correctly with "Follow Me". Please be aware of, that the current choice of marker is only visible in the F1-menu of actions. For that use the action 'Marker for Switch side offset' (default: RSHIFT + RCTRL + X). It is possible to "place a marker on the trail", that instructs followers to ignore their side offset, or use the opposite side offset. Use actions 'Follower, Distance' (default: RSHIFT + RCTRL + W/S) and 'Follower, Side offset' (default: RSHIFT + RCTRL + A/D) for changing the selected follower's distance and side offset. When being in a vehicle that has followers, use action 'Follower, Choose other' (default: RSHIFT + RCTRL + F) to specify what follower is selected for instructions about distance and side offset. When in a vehicle, its own distance and side-offset to a leader, can be modified using actions 'Change distance' (default: RCTRL + W/S) and 'Change side offset' (default: RCTRL + A/D). To stop following, press the 'Stop AI Worker' (default: H). For selecting another vehicle to follow, if there are more in the vicinity, press the 'Initiate / Choose other' action again before the 3 seconds timeout. Use action 'Initiate / Choose other' (default: RCTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen. Ever wanted to have some vehicles follow you around the map? With "Follow Me" you can (though not backwards driving).
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